Default inputs for Interactor.

Currently supports:

  • VR controllers

For fully custom inputs, derive InteractorInput instead.

Hierarchy

  • Component
    • DefaultInteractorInput

Implements

Properties

grab: XRButton = XRButton.Grip
inputObject: Object3D

Object with a native input component.

onGrabEnd: Emitter<void[]> = ...

Notify once the grab must end.

onGrabStart: Emitter<void[]> = ...

Notify once the grab must start.

TypeName: string = InteractorInputTypename

Accessors

Methods