Optional
channel?: AudioChannelSets the channel on which the audio will be played.
Optional
loop?: booleanWhether to loop the audio
Optional
oneMarks the playback as being a one-shot,
Optional
playDefines the offset in seconds on where to start playing the audio
Optional
position?: Float32ArraySets the position of the audio source and makes it spatial.
Optional
priority?: booleanWhether the audio has priority or not. If not, playback can be stopped to free up a player when no others are available.
Optional
volume?: numberSets the volume of the player (0-1)
Combines all settings for configuring playback in the AudioManager.